My Role: Entire project, unless otherwise stated.
Prototyping and testing are essential parts in the process of creating user centric experiences. For these projects, each week we had to test and record a different prototyping technique. These various projects show different methods and stages in the design process. All of this so we can make sure we achieve and communicate the best design for the user in the most efficient and effective way possible.
Grip and diameter feel testing.
Foam block marking and gluing before sculpting.
Utilizing OXO's "Universal Design" ideology as a foundation for my work, I had to model an immersion blender. I had a few options but elected to use low density rigid foam for sculpting. I decided on that material because it allows for more details and fine tunning of forms. Using plasti-dip spray as a finish, I was able to get a more realistic black color and rubber texture that more closely emulates the type of material used in many OXO products. I also tested the positioning and made the buttons concave for greater grip and comfort.
For our mobile prototyping project, we were tasked with creating an interactive mobile prototype. I received specifications for an app called "Wag-N-Purr" and was asked to build it using any possible program I deemed fit. I chose to utilize InVision. This project was expected to teach me how to use a mobile prototyping application as well as demonstrate my understanding of Human Interface Guidelines standards for mobile devices.
The prototype is functional and interactive so feel free to add a pet and try it out!
Our first assignment was to paper prototype a smartwatch application with an accompanying mobile component. I chose to create an exercise app that syncs with your phone. The app allows you to program a workout with more detail on your phone, sync up, and just have it on your watch so you can leave your phone in your gym bag. The application would show quick and digestible glimpses towards workout completion and a way to edit your workout as your energy level changes.
The paper prototype was used as a quick method to test the design decisions with possible users, find problems and iterate.
3D printed bed.
MakerBot printer producing the 3D object.
Photorealistic render of bed 1
Photorealistic render of bed 1
3D Model Prototype
For this project we were tasked with modeling an object in 3D modeling software. We could model anything we wanted but for an added challenge, I decided to do textiles and organic curves. I used SketchUp to model and a MakerBot printer to produce the final piece. I enjoyed the project so much that I decided to take it to the next level and render the bed in context, creating a photorealistic render.
For this week my assignment was to create a wireframe prototype for the DUB community website. The project focus was to be on layout and hierarchy of page elements and overall information organization and display. My design included engaging visual components that would give users greater access to the content our research pointed out as most valuable and visited. I was able to display all the important information on the main page to be found quickly, while still keeping it in an organized and clean format..
The website interactive prototype is available below.
Participant demonstrating and "programing" gestures.
Using gestures to control a TV show.
WoZ fake electronics box.
Interior of fake electronics box shows lack of connections hidden to the user.
Our team created a "Wizard of Oz" prototype to test gestural input for the Apple TV. This method allows for testing of future technology that is very expensive to develop, and test the viability before a large investment is made.
We were to create a set of hand gesture motions that we felt would be intuitive to users. We researched and asked users what they felt were ideal gestures. We then used the "WoZ" technique to user test these gestures. None of our users suspected the system was actually fake and walked away very impressed.
Although not my first time working with electronics and prototyping, the experience of using the Arduino to build functioning electronics was very rewarding. I was able to interact and learn from the complexities of electronic components together with programing. My project uses a temperature sensor and reads temperature data. I integrated a screen to communicate temperature changes. I also used an LED that was programed to turn on when the temperature reached a certain level as a warning.
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